U Blur There is a wonderful advertisement. On toy cars for the start, a bear cub with a butterfly tie, a glazed sunflower, a beaver in a baseball cap with a letter, a pink dinosaur with a suspiciously idiotic facial expressions and other traditional heroes of any game from a series are prepared Mario Kart. Everyone smiles happily. And only a person-brocli is dissatisfied. While the rest of the company is moving towards the rainbow and smiling daisies, he approaches the checkered fence and watches with envy how real cars fly around the night city. Someone picks up a bonus, a ball of lightning flickers, and a crumpled car flies up by the sad hero. The advertisement ends with the words: "Drive like a big boy". We are happy to join this call.
Black lightning
In our opinion, a very important thought is laid down in this video. For some reason, for some reason, it was believed that active bonuses that can demoralize opponents on the highway (well, you know, bombs, rockets, portable hatches and lovushki and all that) are appropriate only in the so-called picture arcade races with characters-debits in the main roles. “Serious” races (we are talking first of all about projects like Need for Speed And Burnout , We do not take professional simulators in the calculation) It is supposed to have a heroic-dried type of glamorous scumbag and long-legged fashion models on posters. And only at Bizarre Creations There was enough courage to combine both in the framework of one game. Therefore, in Blur, Volkswagen and Dodzhi fried each other with lightning and do not shy at all.
It can be argued here that more recently they spoke on a similar topic Black Rock Studio With his own Split/Second. But comparing these games is a big mistake. If Split/Second is a short, bright show, then Blur is the game more measured and, scary to say, more intelligent. It is practically not required to be able to ride here: cars are easily controlled and perfectly obeyed, you can slow down in front of steep turns, but in general it is not necessary-the routine’s side will direct you to the true path with a minimum loss of speed.
The key to Victory in Blur is the right choice of a car for a particular route and the competent use of bonuses. The presence of a real fleet (almost entirely inherited game from Project Gotham Racing ) Blur went only to the benefit: to drive the Audi R8 or, for example, Chevrolet Camaro is much more pleasant than for faceless cars. Cars are not very different from each other in behavior on the road: some fit better into turns, others are well suited for drift, while SUVs easily overcome sections of crossed terrain and water barriers, but, in principle, in principle, all this may not notice all this.
But the decisive role is played. There is nothing more pleasant than letting a zipper in the opponent’s ass and watch how he makes a triple sheepskin coat with a coup in the air. If you played Mario Kart, you probably remember how sometimes these tricks enraged: some had no protection from some! It remained only to nibble the steering wheel of the steering wheel with anger, when someone on the finish line let the deadly turtle shell in the back, depriving a well-deserved victory.
There is almost no this in Blur: the bonuses are perfectly balanced. Even a terrible and terrible homing balloon is elementaryly neutralized by any other attacking technique if it is shot back. The understanding comes very quickly that for victory you need to think a little, and not just select the first bonus that came across and bullets it in a tired opponent. You can carry up to three paueres at the same time and use them according to the situation on the road. Shoot at the opponent going in front of him to slow him down, to notice the enemy headlights in the rear of the rear -view mirror and start them with a fiery ball, and when the alarm scraps the sensor, he will have time to put the shield. If everything is done correctly, the pleasure of Blur is indescribable.
The electrician was called?
The most important thing you need to understand if you have to choose between Split/Second and Blur is that Blur is primarily a network race. To play one is not at all interesting – the bots are aggressive and they drive skillfully, and there is something to do on the highway. In a single campaign, medals needed to open new competitions are issued for successes, and the respect of fans is earned, for which new ranks and, accordingly, new cars are issued. Plus, on the tracks, all kinds of mini-stories have to be performed for the sake of additional medals and access to the final competitions: drive through a dozen gates, develop a certain speed or, say, drop the opponent with an explosive wave from a cliff.
But the main passions are still boiling online. The multiplayer is completely separated from the single: you start the path from the first rank, even if you won all the gold in a single game. As they develop, new cars and perks become available (for example, acceleration at the beginning of each circle or an advanced energy shield), as well as tests.
When 20 cars controlled by living people come out onto the track, which immediately begin to erupt the electric spheres and laser rays, a real Armageddon and obscurantism begins: SUVs ram sports cars, someone flies into the sea, whistles and are frantically spinning around their axis. There are losers on mines.
It is gratifying that any person has a chance to win, because in each race a certain set of cars is issued, and there are no such situations when the pumped by the very exhaust car overtakes all by two circles. The struggle goes from start to finish, unlike the same Split/Second, where new players could not compete with experienced.
But even if you are in the first place and in the rearview mirror empty, you should not get a mouth. There is a wonderful bonus in the game, when activating the race, three pillars of seething energy suddenly materialize before the leader of the race. It’s easy to go around them, but when there are immediately fifteen such pillars in front of you, you have to rely only on a shield, which, according to the law of meanness, often does not happen at hand. But even if you are the same leader, all this is not at all annoying, but rather, interest warms up. No wonder it says: the first place is important not only to take, but also to keep.
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Still, it is worth recognizing that Blur against the backdrop of its competitor in the genre Split/Second looks gray. When you see it for the first time, I want to translate the name literally: "Dove". But the first impression is often deceiving: Blur turned out to be not very spectacular, but balanced, adrenaline, cheerful and, which is important for many, long -playing entertainment. This is Mario Kart for adults, with licensed machines instead of cartoon cards, electric mines instead of a banana peel and faks in a side window instead of joyful childish laughter. A single career is just the peak of the iceberg, all the most interesting is online, and you can develop there for weeks. At the same time, every evening you have to engage in self -hypnosis: "Well, another race – and sleep". Checked: does not work.
Reigracy – No
Cool plot Sweety Win Casino – No
Originality – Yes
Easy to master – Yes
Evidence of expectations: 90%
Gameplay: 9
Graphics: 8
Sound and music: 7
Interface and management: 9
Waited? The racing arcade, in which aptly launched lightning means more than the skill of driving. The game is good in solitary mode, but fully reveals itself only in the multiplayer.
Mania rating: 8.5
"Great"
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