WHAT? Space Marine, Action on Warhammer 40,000 from the creators of the best strategies in Warhammer 40 000

WHERE? Dublin, Ireland

The Royal Kilmein Royal Hospital built in the 17th century (located in the Dublin district of the same name) has not been used for many years for its intended purpose – now there is a Kaboom Slots Casino museum of contemporary art. Nevertheless, the hospital chapel looks like only yesterday there were a funeral for the fallen warriors and prayed for the health of the sick. High ceilings with stucco molding and mystical light of sunlight refracted by stained glass glasses – contemporary art here, fortunately, has not yet reached. The audience sitting on wooden benches froze in respectful silence. A regular marketer rises to the amvon Relic Entertainment , A young man in a sweater and glasses smiles at a dazzling Carnegian smile and says: “The central idea Space Marine – The opportunity to indicatively cruelly kill aliens ". We cannot but praise him for the masterful possession of church rhetoric: there really is demonstrative brutal murders in the game. The rest is more difficult.

40 000 Lyubov Marina

The first and only time we saw Warhammer 40 000: Space Marine almost a year ago, on Gamescom. Then the game looked beautiful, but it worked somehow it was not interesting: the alpha male with a chain sword stomped a huge, but boring and rusty factory, smeared the orcs and Gretchins, once a five-minute pistol-machine gun (which was in a five-minute. This universe is called the disgraceful Russian ear with the word "bolter"), once – stood behind the turret. The fact that the case happened in the rumbling, roaring, clanging, glossy from the epic of the Universe of the Universe Warhammer 40 000 was right, it was not significant: that if at the same time you have a one hundred times visible the action, and closed and dreary corridors cause vague Associations with a whole galaxy of mediocre games.

The developers were dismissed with standard phrases that they have nothing ready yet. We had no reason not to believe them, especially since after the Relic exhibition they really took a technical pause: new information about the game practically did not appear. And in mid -April, the British representative office of the American company ThQ I called the entire European press to Ireland to finally show them the game of the Canadian studio.

I am booking around

Actually, only a presentation took place in the chapel mentioned above the chapel. There were exclusively correct things all the way. Representatives of THQ talked about how they want to convey the scope and power of the Warhammer 40 000 universe, how they are going to give the player to feel like a real cosmessor – tightly armored, physically and mentally improved death machine. They assured how important it is for them to give the player the opportunity to have a tactical choice between shooting and melee, how they want to force the player to fight with the superior enemy forces, and also insisted with a special pressure that it would be possible to cut all rudely and bloodily in their game. In confirmation of the foregoing, representatives of the company handed out to each of those present according to the booklet, which was explained in detail what and who would need to be cut, who exactly will be part of the enemy forces, and also how many bodies will be implanted for candidates for spacecraft in the process of training (nineteen).

However, as soon as the journalist, inspired by propaganda, moved to the majestic main hall and, under the condescending glances of the monarchs and nobility in portraits, sat down for one of the consoles with the demo levels of the game – Confusion happened to him. Having spent five minutes with a gamepad in their hands, most Western European colleagues must have been remembered several times GEARS of WAR , But I remembered a completely different game – Ukrainian action Collapse. Its authors, I remember, also offered to combine firearms and cold weapons and also allowed to chop all sorts of bad freaks for slices. Moreover, back in 2008.

And here is what Space Marine looks like: the same alpha male with a heavy gear, sometimes in the company of several comrades, is broken in some next workshop or an unloading courtyard (we remind you, it takes place on a planet for the production of warships). Immediately, from some snops, green-skinned ones pop up on him-in different compositions (now about a dozen species of orcs and Gretchins have been announced), but always in a decent amount. Despite all the promises to provide the players with the opportunity to choose the method of destroying enemy’s manpower, the battle script has always been about the same thing: to throw grenades of shooters and reinforced with shields of fighters, to led the advancing “cavalry” with firearms, after which – to finish off the remaining sword (there are kindergarten combo About two buttons). The paratroopers deal with the aliens really cruelly: they cut off their heads and limbs, deeply pierce the sword into the very tulovo, but for some reason the feelings of satisfaction from this-rather severe combat fatigue from the fact that there are too many orcs, they are all the same (in our case it was all the same (in our case there were all the same about three types of opponents) and everyone must definitely cut. Having chopped a certain number of bastards, we get the opportunity to execute an arbitrary green-skinned one in a particularly cruel way or (if in your hands a bolt) to shoot several enemies from Slo-Mo.

Track better on ..

The main types of cold weapons in Space Marine are a sword with a built -in chainsaw, ax and hammer. To master them perfectly, the space marines are leaving for decades of exhausting training. So that you can start mastering these amazing tools right now, Gambling publishes practical tips on working with appropriate household analogues. The program is designed so that the only ones who are suffering during classes are a bunch of innocent logs and tires

Axe

1. Install the churak on a pre -prepared deck. For the deck, a quarry knotted section of the wood trunk is best suited – it is impossible to split with random blows, even strong. Bitches inside the deck will provide her strength, and go out – will ensure convenience when carrying.

2. Thin churaks are red -hot, thick – with the help of a corn and metal or wooden wedges.

3. Set your feet shoulder width apart. Hold the ax with both hands. Take your left hand by the upper part of the ax and practice it slide down in the direction of the right hand. This will help to learn how to control movements and ensure a higher impact force.

4. Sove your place you will beat. Explore Churak for knots – so that it is more likely to split the log, you should beat between them.

5. Get the ax by your head, transferring your left hand to the upper part of the ax.

6. Draw a quick and decisive blow to the intended point, allowing your left hand to slide back to the base of the ax.

(Sources – Wikihow.COM and "Russian stove", Gennady Fedotov, Moscow, 2002.)

Chainsaw

1. Read all safety instructions!

2. Choose a suitable chainsaw. The length of the chainsaw blade should be at least a third more than a diameter of what you are going to saw.

3. Prepare a space for work. Make sure you have enough space. If there are power lines around you around you, carefully study their location.

4. There are three main varieties of the application of the chainsaw: wood rolls, trimming of branches and cutting, t.e. cutting the barrel into pieces. With a roll of trees, you first need to determine which direction it is more convenient to “drop” the tree. For this, the natural tilt of the barrel, the direction of the wind and the number of branches on each of its sides are taken into account. In front of the roll, you need to cut the lower branches so that they do not interfere with the work.

5. When cutting, the work is carried out at a slow pace, both the upper and lower part of the tire, trying not to use the nose of the saw. Cutting branches begins with the bottom of the barrel. Branches from the upper part are cut off, putting the tool to one side.

6. After all the branches are cut off from the barrel, you can proceed to the extractions. The trunk of the tree is cut from the barrel to the top. When sawing, it is forbidden to stand below the barrel if it is on an inclined plane. If the saw is stuck in the barrel, you need to stop the engine and tilt the barrel until the saw comes out of the wood.

(Sources – Wikihow.COM and Remontblizko website.ru)

Sledgehammer

Sledgehammer exercise in Thai boxing. As well as the “helicopter” exercise, is characterized by the integrated development of several muscle groups, which gives the skill of joint use of these muscles. It is worth only once to try to perform an exercise with a sledgehammer, as it immediately becomes clear its benefit. The forearms, shoulders, biceps, the broadest backs, lower back, press, oblique abdomen, if you do a lot of repetitions, then even the ticking muscles work here. Active work with the body includes deep breathing, which will ventilate the lungs. This is an exercise from a number of those that develop strength endurance, which, in the way I think, is necessary in any contact sport.

You can perform an exercise with a sledgehammer in several variations. Here I will give the easiest option, to go to the rest, you need to sufficiently work out this. The technique is simple, we become frontal to the tire, with the right hand we take the end of the handle, the left closer to the shock, we put the wave of the left hand from the left side through the top and lower the shock part to the tire. In this case, the left brush slides down the handle to the right hand. After contacting the sledgehammer with a tire, she amortizes, here, in the final phase, you need to grab the sledgehammer closer to the shock with the left hand and again draw the entire algorithm.

After you made the right number of blows on the left side, you need to change your hands and immediately continue with the right.

(Source – Polonsil @ spurtup user.ru)

Who is in the tank

This scene with insignificant variations was repeated throughout all levels of preview versions (in total, we settled about an hour of the campaign)-neither special capabilities, nor shelters, nor pumped skills. There are, of course, several types of cold weapons – in addition to the sword, there will be at least a hammer, ax and a dozen units of firearms. But it is hardly enough for anyone to consciously call them original: the pistols are ordinary and reinforced, plasma and laser guns, grenade launchers-the best weapons from the first Doom. The only original scene happened when the Psiker chaos attacked a detachment of heroes (as we know from Dawn of War , If orcs appear somewhere, then these unpleasant pale personalities almost always pull the threads): the bastard lavithed, teleported and called demons on the battlefield.

But in the end they coped with him. And then a reasonable question arose – what's next? Usually in such places there are gamemeracies with scriptwriters, gypsies and bears and make 1 of action 1.0 (which Space Marine is, of course, and is) a fierce cheerle-beer with the orcs twisted outside. But not here. As soon as the developers decide that the player begins to miss the orcs, they find the answer without hesitation for a minute: even more orcs! The most original design situation for which they have enough is the task of the type of "find and click the button". Not to mention the fact that the players spend most of the time clamped in some close collectors and technical tunnels-as if we are not playing for the elite of the human race, but for a flying detachment of cosmosanists. At some point, the characters still go outside and see how span transport crashes into a huge workshop before their eyes. I think: “According to all the laws of the genre, this wall should now collapse on the head with the ship”. Did not collapse – it seems that the designers did not even occur. As if Bulletstorm.

And this is not to mention the thousand bugs with which the levels were literally stuffed. “What, failed through the stairs? Well, nothing, we know about this bug!" – they would be cynical jokes for Portal 2 invent. In a word, for a large presentation, after a long radio -reservoir, ThQ chose, to put it mildly, a weak build.

Do not hang your nose, midshipmen!

We say “chose”, because during the interview it becomes clear that the developers still stored some trump cards and, perhaps, it will even be possible to play with pleasure to release in Space Marine.

So, when in a panic we grabbed the same marketer by the sleeve and asked where he and his colleagues Delhi the promised epic, he advised to calm down and said that there would be no problems with him, in particular, promised a scene in which the paratroopers needed It will be on the jetpacks to climb the tall tower-transmitter, fighting off the path from different evil spirits. Or still don't miss the battle in the middle of a sandstone in the desert. Or battles with chaos warriors – we saw only two species, but the booklet was drawn and described eight. Or one of the planned aerospace battles-we already described one of these during the first acquaintance with the game, and it looked really cool.

In general, if anyone in Relic is definitely not in vain eats his bread, it is artists. This, however, is not a secret at all. They managed to breathe life even into tiny model of units from Dawn of War -Small business-marked space marines worked there so that it became truly terribly. Believe me, in human growth they act no less professionally: huge three -hundred -kilogram children fight to death with no less threatening orcs against the background of giant workshops and cyclopic (here everything is generally huge) of an incomprehensible purpose.

* * *

And yet we are not leaving the feeling that the rest of the people in the team do not really imagine what to do with all this beauty. It seems that our last year's bad assumptions continue to come true: Relic’s ideas about what the action should be from a third party, dating from 2008 a year. They look like children who discover a marvelous new world for themselves and hurry to tell others with excitement that the fire is burning that cakes can be sculpted from sand, and if you jump on puddles for a long time, then boots are wetted. That is, take GEARS of War without shelters, add two tributaries and three blooms with a sword there and joyfully stick the resulting structure under our nose – well, look, epic blockbuster! Maybe epic, but the Universe Warhammer 40,000 is clearly capable of more.

Of course, nothing is lost yet. As already mentioned, even on such a mechanic you can make a very decent game – you just have to turn on the head and scripts and spread the invigorators invigorating kicks with game designers. We hope that all this Relic is engaged right now. In any case, they will get the best action in the Warhammer 40 000 universe (lack of alternatives), but whether they will be able to compose at least some competition to be released soon GEARS of WAR 3 – Great and open question.

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